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dc.contributor.authorAbrahamzon Garcia, Carmen Valeria
dc.contributor.authorDíaz Parra, José Raúl
dc.contributor.otherDíaz Parra, José Raúl
dc.date.accessioned2022-07-12T06:00:44Z
dc.date.available2022-07-12T06:00:44Z
dc.date.issued2021
dc.identifier.citationAbrahamzon Garcia, V., & Diaz Parra, R. (2021). Phishing video game to validate the principles of persuasion in university students. AMCIS 2021 Proceedings. 7. https://aisel.aisnet.org/amcis2021/lacais/lacais/7/
dc.identifier.isbn978-173363258-4
dc.identifier.urihttps://hdl.handle.net/20.500.12724/16130
dc.description.abstractPhishing is a social engineering procedure in which a malicious actor impersonates a trusted third party with the intention of tricking the user into disclosing confidential information. Research on social engineering has shown that inappropriate use of persuasion principles in emails leads to increased susceptibility to phishing in users. Therefore, a serious game is proposed to measure the three principles of persuasion in information security: authority, scarcity and taste, in university students about phishing attacks. The methodology includes the elaboration of a visual novel for serious games and a questionnaire for measuring psychological principles aimed at university students and based on real case scenarios. The findings support previous research, which indicates that the use of psychological principles in phishing attacks generates greater susceptibility in users. The principles of persuasion evaluated show high susceptibility scores.en_EN
dc.language.isoeng
dc.publisherAssociation for Information Systems
dc.relation.urihttps://aisel.aisnet.org/amcis2021/lacais/lacais/7
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.subjectSeguridad informáticaes_PE
dc.subjectCiberterrorismoes_PE
dc.subjectVideojuegoses_PE
dc.subjectPersuasión (Psicología)es_PE
dc.subjectEstudiantes universitarioses_PE
dc.subjectComputer securityes_PE
dc.subjectCyberterrorismes_PE
dc.subjectVideo gameses_PE
dc.subjectPersuasion (Psychology)es_PE
dc.subjectCollege studentses_PE
dc.titlePhishing video game to validate the principles of persuasion in university studentsen
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.type.otherArtículo de conferencia en Scopus
ulima.areas.lineasdeinvestigacionComunicación y cultura / Psicologíaes_PE
dc.identifier.journalAmericas' Conference on Information Systems (AMCIS)en_EN
dc.description.statusPeer reviewed
dc.contributor.studentAbrahamzon Garcia, Carmen Valeria (Ingeniería de Sistemas)
ulima.cat009
ulima.autor.afiliacionUniversidad de Lima (Scopus)es_PE
ulima.autor.carreraIngeniería de Sistemases_PE


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