Listar Ingeniería de Sistemas por área / línea de investigación "Comunicación y cultura / Psicología"
Mostrando ítems 1-9 de 9
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Association Between Substance Use Behaviors, Developmental Assets and Mental Health: A Glance at Latin American Young College Students
(Frontiers Media, 2021)Acceso abiertoPositive Youth Development (PYD) is an approach that promotes resilience and focuses on youth strengths rather than their weaknesses as done by the traditional deficit-based perspective. Research in Europe and North America ... -
Coping Responses During the COVID-19 Pandemic: A Cross-Cultural Comparison of Russia, Kyrgyzstan, and Peru
(Russsian Psychological Society, 2020)Acceso abiertoBackground. The COVID-19 pandemic has subjected people around the world to severe stress, evoking a variety of coping responses. Coping responses can be broadly classified into four strategies: 1) problem-focused coping; ... -
Database methodology for therapy evaluation in auditory schizophrenia disorder based on continuity evolution of symptoms
(IEEE, 2016)Acceso restringidoIn the context of a medication or therapy course, an intriguing question may arise after a few therapies: Should the treatment or therapy be continued? Even after several instances of therapy, there are not clear measures ... -
El Inventario de Estrés Académico SISCO: análisis de sus propiedades psicométricas en una muestra peruana
(Sociedad Española para el Estudio de la Ansiedad y el Estres, 2019)Acceso restringidoObjetivo: El objetivo de este estudio fue evaluar las propiedades psicométricas del Inventario de Estrés Académico SISCO en una muestra peruana. Método Se obtuvo información de 628 estudiantes universitarios pertenecientes ... -
Matching System for Animal-Assisted Therapy Based on the Levenshtein and Gale-Shapley Algorithms
(Springer, 2021)Acceso restringidoThis current research is based on the implementation of an algorithm that assigns pets, cats, or dogs to persons with depressive disorders such as low self-esteem. We found that even though different institutions have made ... -
Missed signals in the congruency between visual distracting cues and auditory goals
(ACM Association for Computing Machinery, 2018)Acceso restringidoPreviously, auditory-visual paradigms have been studied when the person is reading a text and receives a distractive sound stimulus. In this study, attention to sound stimulus is evaluated while receiving distractive visual ... -
Phishing video game to validate the principles of persuasion in university students
(Association for Information Systems, 2021)Acceso restringidoPhishing is a social engineering procedure in which a malicious actor impersonates a trusted third party with the intention of tricking the user into disclosing confidential information. Research on social engineering has ... -
Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
(MDPI, 2021)Acceso abiertoThis study is focused on the massively multiplayer online games’ acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified ... -
Variaciones de los tiempos de reacción frente a cambios de perspectiva y tamaño de los estímulos 2D y 3D en atención selectiva
(Sociedad Mexicana de Ingenieria Biomedica, 2020)Acceso abiertoFrente a un estímulo objetivo, las personas procesan mediante la atención selectiva antes de realizar toma de decisiones. Si ese estímulo sufre algún cambio en su configuración 2D o 3D, ¿en qué casos una persona reacciona ...