Listar por tema "Enseñanza en línea"
Mostrando ítems 1-6 de 6
-
Classroom migrations: The new remote learning environments?
(Institute of Electrical and Electronics Engineers Inc., 2021)Acceso restringidoFaced with changes in higher education, due to the health emergency of COVID-19, face-to-face contexts - laboratories, workshops, and studios – needed to migrate into digital environments. We analyze first-year design ... -
Cursos online Abertos Massivos (MOOCs) como potencializadores do conhecimento em Instituições de Educação Superior
(Associacao Iberica de Sistemas e Tecnologias de Informacao, 2022)Acceso abiertoThe Higher Education Institutions (HEIs) in Brazilian, in particular universities permanently develop several actions that are provided in the MOOC format on different platforms. The purpose of this study is to propose an ... -
Gamit! Icing on the Cake for Mathematics Gamification
(MDPI, 2023)Acceso abiertoGamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and ... -
Gamit! Interactive platform for gamification
(IEEE, 2022)Gamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students ... -
Online learning environments for the promotion of undergraduate research in pandemic times: A case study in an engineering program
(Rajarambapu Institute Of Technology, 2023)Acceso abiertoThis case study explores the use of online learning environments as an alternative tool for the promotion of undergraduate research culture within an engineering program during the COVID-19 pandemic times. This context ... -
Undergraduate perceptions of remote teaching in Computer-Aided Design courses
(IEEE, 2022)Acceso restringidoThis research analyzes the undergraduate student's perceptions and challenges of the mandatory transition of six computer-aided design courses, from a blended modality to a completely remote one, in the context of the ...