Mostrar el registro sencillo del ítem

dc.contributor.authorMandujano, Ricardo
dc.contributor.authorGutiérrez Cárdenas, Juan Manuel
dc.contributor.authorSotelo Monge, Marco Antonio
dc.contributor.otherMandujano, Ricardo
dc.contributor.otherGutiérrez Cárdenas, Juan Manuel
dc.contributor.otherSotelo Monge, Marco Antonio
dc.date.accessioned2020-12-01T14:23:19Z
dc.date.available2020-12-01T14:23:19Z
dc.date.issued2021
dc.identifier.citationMandujano, R., Gutierrez-Cardenas, J. & Monge, M. S. (2021) Steganography Application Using Combination of Movements in a 2D Video Game Platform. In: Arai K., Kapoor S., Bhatia R. (eds) Proceedings of the Future Technologies Conference (FTC) 2020, (2), 54-69. Advances in Intelligent Systems and Computing. https://doi.org/10.1007/978-3-030-63089-8_4es_PE
dc.identifier.issn2194-5357
dc.identifier.urihttps://hdl.handle.net/20.500.12724/11974
dc.descriptionIndexado en Scopuses_PE
dc.description.abstractSteganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker who wishes to obtain that secret information. This research aims to propose a methodology with steganography using as a cover object a 2D platform video game. The experimentation model followed consists of using the combination of horizontal and vertical movements of the enemies by applying the numbering in base 5 or quinary where each character of the message is assigned a quinary digit. In the proposal for improvement the video game is set with 20 enemies per level along the map. The concealment is divided into 3 phases from the choice of the message, allocation of quinary values and generation of the videogame level. Finally, the limitations found will be presented based on experimentation.es_PE
dc.formatapplication/pdfes_PE
dc.language.isoenges_PE
dc.publisherSpringeres_PE
dc.relation.ispartofurn:issn:2194-5357
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.sourceRepositorio Institucional - Ulimaes_PE
dc.sourceUniversidad de Limaes_PE
dc.subjectVideojuegoses_PE
dc.subjectCriptografíaes_PE
dc.subjectVideo gamees_PE
dc.subjectCryptographyes_PE
dc.titleSteganography Application Using Combination of Movements in a 2D Video Game Platformes_PE
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.description.versioninfo:eu-repo/semantics/publishedVersion
dc.type.otherArtículo de conferencia en Scopuses_PE
dc.identifier.journalAdvances in Intelligent Systems and Computinges_PE
dc.publisher.countryCHes_PE
dc.description.peer-reviewRevisión por pareses_PE
dc.subject.ocdehttp://purl.org/pe-repo/ocde/ford#2.02.04
dc.identifier.doihttps://doi.org/10.1007/978-3-030-63089-8_4
ulima.autor.afiliacionMandujano, Ricardo (Universidad de Lima)es_PE
ulima.autor.afiliacionGutierrez-Cardenas, Juan (Universidad de Lima)es_PE
ulima.autor.afiliacionMonge, Marco Sotelo (Universidad de Lima)es_PE
ulima.autor.carreraMandujano, Ricardo (No figura en la lista del año 2020)es_PE
ulima.autor.carreraGutiérrez Cárdenas, Juan Manuel (Ingeniería de Sistemas)es_PE
ulima.autor.carreraSotelo Monge, Marco Antonio (Ingeniería de Sistemas)es_PE
dc.identifier.isni0000000121541816


Ficheros en el ítem

FicherosTamañoFormatoVer

No hay ficheros asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem