dc.contributor.author | Rincón-Flores, Elvira G. | |
dc.contributor.author | Rodríguez Rodríguez, Nadia Katherine | |
dc.contributor.author | Santos-Guevara, Brenda N. | |
dc.contributor.author | Matsuura Sonoda, Alberto | |
dc.contributor.author | Quintana Cruz, Hernán Alejandro | |
dc.contributor.other | Rodríguez Rodríguez, Nadia Katherine | |
dc.contributor.other | Matsuura Sonoda, Alberto | |
dc.contributor.other | Quintana Cruz, Hernán Alejandro | |
dc.date.accessioned | 2023-02-15T13:51:51Z | |
dc.date.available | 2023-02-15T13:51:51Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Rincon-Flores, E. G., Rodriguez-Rodriguez, N., Santos-Guevara, B. N., Matsuura Sonoda, A. & Quintana-Cruz, H. (2022). Gamit! Interactive platform for gamification. In Proceedings of the 2022 13th IEEE Global Engineering Education Conference, EDUCON 2022, Tunis, Tunisia, March 2022, 10-13. https://doi.org/10.1109/EDUCON52537.2022.9766380 | es_PE |
dc.identifier.issn | 2165-9559 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12724/17603 | |
dc.description.abstract | Gamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students in the pursuit of learning. The results during a user experience testing phase (one university academic term) using the System Usability Scale, showed that the platform is easy to use, and the functionalities work correctly. | en_EN |
dc.format | application/pdf | |
dc.language.iso | eng | |
dc.publisher | IEEE | es_PE |
dc.relation.ispartof | urn:issn:21659559 | |
dc.relation.ispartof | urn:isbn:978-166544434-7 | |
dc.rights | info:eu-repo/semantics/restrictedAccess | * |
dc.source | Repositorio Institucional - Ulima | es_PE |
dc.source | Universidad de Lima | es_PE |
dc.subject | Gamificación | es_PE |
dc.subject | Software | es_PE |
dc.subject | Enseñanza en línea | es_PE |
dc.subject | Enseñanza universitaria | es_PE |
dc.subject | Gamification | es_PE |
dc.subject | Web-based instruction | es_PE |
dc.subject | College teaching | es_PE |
dc.title | Gamit! Interactive platform for gamification | es_PE |
dc.type | info:eu-repo/semantics/conferenceObject | |
dc.type.other | Artículo de conferencia en Scopus | |
ulima.areas.lineasdeinvestigacion | Calidad de vida y bienestar / Educación | es_PE |
dc.publisher.country | US | es_PE |
dc.subject.ocde | https://purl.org/pe-repo/ocde/ford#2.02.04 | |
dc.identifier.doi | https://doi.org/10.1109/EDUCON52537.2022.9766380 | |
ulima.autor.afiliacion | Rodríguez Rodríguez, Nadia Katherine (Universidad de Lima, Carrera de Ingeniería de Sistemas) (Scopus) | es_PE |
ulima.autor.afiliacion | Matsuura Sonoda, Alberto (Universidad de Lima, Oficina de Innovación y Calidad Educativa) (Scopus) | es_PE |
ulima.autor.afiliacion | Quintana Cruz, Hernan Alejandro (Universidad de Lima, Carrera de Ingeniería de Sistemas) (Scopus) | es_PE |
ulima.autor.carrera | Rodríguez Rodríguez, Nadia Katherine (Ingeniería de Sistemas) | es_PE |
ulima.autor.carrera | Matsuura Sonoda, Alberto (Comunicación) | es_PE |
ulima.autor.carrera | Quintana Cruz, Hernan Alejandro (Ingeniería de Sistemas) | es_PE |
dc.identifier.scopusid | 2-s2.0-85130435069 | |
dc.identifier.event | IEEE Education Engineering (EDUCON) | |