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dc.contributor.authorRincón-Flores, Elvira G.
dc.contributor.authorRodríguez Rodríguez, Nadia Katherine
dc.contributor.authorSantos-Guevara, Brenda N.
dc.contributor.authorMatsuura Sonoda, Alberto
dc.contributor.authorQuintana Cruz, Hernán Alejandro
dc.contributor.otherRodríguez Rodríguez, Nadia Katherine
dc.contributor.otherMatsuura Sonoda, Alberto
dc.contributor.otherQuintana Cruz, Hernán Alejandro
dc.date.accessioned2023-02-15T13:51:51Z
dc.date.available2023-02-15T13:51:51Z
dc.date.issued2022
dc.identifier.citationRincon-Flores, E. G., Rodriguez-Rodriguez, N., Santos-Guevara, B. N., Matsuura Sonoda, A. & Quintana-Cruz, H. (2022). Gamit! Interactive platform for gamification. In Proceedings of the 2022 13th IEEE Global Engineering Education Conference, EDUCON 2022, Tunis, Tunisia, March 2022, 10-13. https://doi.org/10.1109/EDUCON52537.2022.9766380es_PE
dc.identifier.issn2165-9559
dc.identifier.urihttps://hdl.handle.net/20.500.12724/17603
dc.description.abstractGamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students in the pursuit of learning. The results during a user experience testing phase (one university academic term) using the System Usability Scale, showed that the platform is easy to use, and the functionalities work correctly.en_EN
dc.formatapplication/pdf
dc.language.isoeng
dc.publisherIEEEes_PE
dc.relation.ispartofurn:issn:21659559
dc.relation.ispartofurn:isbn:978-166544434-7
dc.rightsinfo:eu-repo/semantics/restrictedAccess*
dc.sourceRepositorio Institucional - Ulimaes_PE
dc.sourceUniversidad de Limaes_PE
dc.subjectGamificaciónes_PE
dc.subjectSoftwarees_PE
dc.subjectEnseñanza en líneaes_PE
dc.subjectEnseñanza universitariaes_PE
dc.subjectGamificationes_PE
dc.subjectWeb-based instructiones_PE
dc.subjectCollege teachinges_PE
dc.titleGamit! Interactive platform for gamificationes_PE
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.type.otherArtículo de conferencia en Scopus
ulima.areas.lineasdeinvestigacionCalidad de vida y bienestar / Educaciónes_PE
dc.publisher.countryUSes_PE
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#2.02.04
dc.identifier.doihttps://doi.org/10.1109/EDUCON52537.2022.9766380
ulima.autor.afiliacionRodríguez Rodríguez, Nadia Katherine (Universidad de Lima, Carrera de Ingeniería de Sistemas) (Scopus)es_PE
ulima.autor.afiliacionMatsuura Sonoda, Alberto (Universidad de Lima, Oficina de Innovación y Calidad Educativa) (Scopus)es_PE
ulima.autor.afiliacionQuintana Cruz, Hernan Alejandro (Universidad de Lima, Carrera de Ingeniería de Sistemas) (Scopus)es_PE
ulima.autor.carreraRodríguez Rodríguez, Nadia Katherine (Ingeniería de Sistemas)es_PE
ulima.autor.carreraMatsuura Sonoda, Alberto (Comunicación)es_PE
ulima.autor.carreraQuintana Cruz, Hernan Alejandro (Ingeniería de Sistemas)es_PE
dc.identifier.scopusid2-s2.0-85130435069
dc.identifier.eventIEEE Education Engineering (EDUCON)


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