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dc.contributor.authorMugruza Vassallo, Carlos
dc.contributor.authorGranados Dominguez, José Luis
dc.contributor.authorFlores Benites, Víctor
dc.contributor.authorCórdova Berríos, Luz Libertad
dc.date.accessioned2023-03-01T01:01:13Z
dc.date.available2023-03-01T01:01:13Z
dc.date.issued2022
dc.identifier.citationMugruza-Vassallo, C., Granados, J. L., Flores Benites, V. & Córdoba-Berríos, Luz (2022). Different Markov chains modulate visual stimuli processing in a Go-Go experiment in 2D, 3D and augmented reality. Frontiers in Human Neuroscience, 16. https://doi.org/10.3389/fnhum.2022.955534es_PE
dc.identifier.issn1662-5161
dc.identifier.urihttps://hdl.handle.net/20.500.12724/17749
dc.description.abstractThe introduction of Augmented Reality (AR) has attracted several developments, although the people’s experience of AR has not been clearly studied or contrasted with the human experience in 2D and 3D environments. Here, the directional task was applied in 2D, 3D, and AR using simplified stimulus in video games to determine whether there is a difference in human answer reaction time prediction using context stimulus. Testing of the directional task adapted was also done. Research question: Are the main differences between 2D, 3D, and AR able to be predicted using Markov chains? Methods: A computer was fitted with a digital acquisition card in order to record, test and validate the reaction time (RT) of participants attached to the arranged RT for the theory of Markov chain probability. A Markov chain analysis was performed on the participants’ data. Subsequently, the way certain factors influenced participants RT amongst the three tasks time on the accuracy of the participants was sought in the three tasks (environments) were statistically tested using ANOVA. Results: Markov chains of order 1 and 2 successfully reproduced the average reaction time by participants in 3D and AR tasks, having only 2D tasks with the variance predicted with the current state. Moreover, a clear explanation of delayed RT in every environment was done. Mood and coffee did not show significant differences in RTs on a simplified videogame. Gender differences were found in 3D, where endogenous directional goals are in 3D, but no gender differences appeared in AR where exogenous AR buttons can explain the larger RT that compensate for the gender difference. Our results suggest that unconscious preparation of selective choices is not restricted to current motor preparation. Instead, decisions in different environments and gender evolve from the dynamics of preceding cognitive activity can fit and improve neurocomputational models.en_EN
dc.formatapplication/html
dc.language.isoeng
dc.publisherFrontiers Media S.A.
dc.relation.ispartofurn:issn: 1662-5161
dc.rightsinfo:eu-repo/semantics/openAccess*
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.sourceRepositorio Institucional. Ulima
dc.sourceUniversidad de Lima
dc.subjectMarkov processesen_EN
dc.subjectAugmented realityen_EN
dc.subjectProcesos de Markoves_PE
dc.subjectRealidad aumentadaes_PE
dc.titleDifferent Markov chains modulate visual stimuli processing in a Go-Go experiment in 2D, 3D and augmented realityen_EN
dc.typeinfo:eu-repo/semantics/article
dc.type.otherArtículo en Scopuses_PE
ulima.areas.lineasdeinvestigacionProductividad y empleo / Innovación: tecnologías y productoses_PE
dc.identifier.journalFrontiers in Human Neuroscience
dc.publisher.countryCH
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#2.02.04
dc.identifier.doihttps://doi.org/10.3389/fnhum.2022.955534
dc.contributor.studentGranados Dominguez, José Luis (Ingeniería de Sistemas)
dc.contributor.studentCórdova Berríos, Luz Libertad (Ingeniería Industrial)
ulima.cat9
ulima.autor.afiliacionGranados Dominguez, José Luis (Facultad de Ingeniería y Arquitectura, Universidad de Lima)
ulima.autor.afiliacionCórdova Berríos, Luz Libertad (Universidad de Lima)
dc.identifier.isni121541816
dc.identifier.scopusid2-s2.0-85143351768


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