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dc.contributor.authorLinares Barbero, Manuela
dc.contributor.authorGallego, M.D.
dc.contributor.authorBueno, Y.S.
dc.contributor.otherLinares Barbero, Manuela
dc.date.accessioned2023-12-13T17:08:09Z
dc.date.available2023-12-13T17:08:09Z
dc.date.issued2023
dc.identifier.citationLinares, M., Gallego, M. D., & Bueno, Y. S. (2023). Analyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis Method. Dyna: Ingeniería e Industria. https://doi.org/10.6036/10829es_PE
dc.identifier.urihttps://hdl.handle.net/20.500.12724/19478
dc.description.abstractThe online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth of both, online-game industry and game engines, shows the convenience for a better understanding of online-games´ development. Thus, this paper aims to define a critical success factors (CSF) framework in developing online-games, and it combines the Delphi and TOPSIS methodology. Concretely, its application follows. First, CSF were recognized from the literature. Second, they were verified by contacting software developers of the game engine Unity using Delphi methodology. Then, a numerical example of the TOPSIS methodology is shown. This method allowed to generate a framework of 21 critical factors, grouped in 3 dimensions: (1) Game content design, (2) Value added and (3) Game motivation. The results revealed that competition is the most important factor in the Social motivation construct. Also, Mission and tasks, and User interface are the most important factors in the Game content design dimension. Definitely, this framework provides a tool for decision making in the online-game development process.en_EN
dc.formatapplication/html
dc.language.isoeng
dc.publisherPublicaciones Dyna
dc.rightsinfo:eu-repo/semantics/openAccess*
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.sourceRepositorio Institucional. Ulima
dc.sourceUniversidad de Lima
dc.subjectDelphi methoden_EN
dc.subjectVideo gamesen_EN
dc.subjectVideojuegoses_PE
dc.subjectMétodo Delphies_PE
dc.titleAnalyzing the critical success factors in the online-game development: a framework proposal using the Delphi-Topsis Methoden_EN
dc.typeinfo:eu-repo/semantics/article
dc.type.otherArtículo en Scopuses_PE
dc.identifier.journalDyna
dc.publisher.country
dc.identifier.eissn
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#5.02.04
dc.identifier.doihttps://doi.org/10.6036/10829
dc.contributor.student
ulima.cat9
ulima.autor.afiliacionLinares Barbero, Manuela (Universidad de Lima. Facultad de Ciencias Empresariales y Económicas)
ulima.autor.carreraLinares Barbero, Manuela (Administración)
ulima.autor.carreraLinares Barbero, Manuela (Marketing)
ulima.autor.carreraLinares Barbero, Manuela (Contabilidad y Finanzas)
dc.identifier.isni121541816
dc.identifier.scopusid2-s2.0-85176425924


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