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Steganography Application Using Combination of Movements in a 2D Video Game Platform
(Universidad de Lima, 2020)Acceso restringidoSteganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or ... -
Teaching of the Yupana with the Tawa Pukllay method for developing the computational thinking in children
(Universidad de Lima, 2022)Acceso restringidoThe present research aimed to assess if the teaching of the Yupana using the Tawa Pukllay method developed by Prem [16] enables to develop the computational thinking (CT) in children of 10 and 11 years old. For this purpose, ... -
Virtual Reality application to teach dangerous over exposure to UV radiation
(Universidad de Lima, 2020)Acceso restringidoThe high levels of ultraviolet (UV) radiation in Peru constitute a risk for the population, that does not give it the importance that it should and does not take adequate measures to protect against it and to prevent ...