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Gamit! Icing on the Cake for Mathematics Gamification
(MDPI, 2023)
Acceso abierto
Gamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and ...
Online learning environments for the promotion of undergraduate research in pandemic times: A case study in an engineering program
(Rajarambapu Institute Of Technology, 2023)
Acceso abierto
This case study explores the use of online learning environments as an alternative tool for the promotion of undergraduate research culture within an engineering program during the COVID-19 pandemic times. This context ...
Personal factors associated with satisfaction with tutoring in engineering students
(Karadeniz Technical University, 2021)
Acceso abierto
The tutoring of university students is very relevant for the achievement of engineering learning and personal factors are associated with satisfaction, establishing that the knowledge of these factors makes it possible to ...
Satisfaction and Continuance Intention of Learning with Virtual Classes in Engineering Students from Peruvian Private Universities
(IEEE, 2021)
Acceso restringido
Due to the global COVID-19 pandemic, government regulations in many countries forced educators to transition from face-to-face to online virtual classes. The rapid adaptation to the remote educational format has many ...
El conocimiento matemático del profesor acerca de la parábola: Diseño de un instrumento para su investigación
(Universidad Nacional, 2021)
Acceso abierto
La investigación en Educación Matemática suele centrarse en compartir los resultados de la aplicación de instrumentos de obtención de información. Si bien dichos instrumentos suelen describirse en la sección de metodología, ...
Virtual Reality and BIM Methodology as Teaching- Learning Improvement Tools for Sanitary Engineering Courses
(International Association of Online Engineering, 2021)
Acceso abierto
Virtual Reality (VR) is often used to describe a 3D environment wherein objects and images of the real world are simulated through technology. In architectural or civil engineering, the design process with 2D planes could ...
Pensamiento computacional. Alfabetización digital sin computadoras
(Scientific Association Icono14, 2020)
Acceso abierto
El pensamiento computacional es un conjunto de conocimientos en las áreas STEM introducido en los programas educativos para preparar a los estudiantes en la comprensión y el uso de los medios y las herramientas ...
Effects of a program for the development of emotional skills in university students
(International Journal of Early Childhood Special Education, 2020)
Acceso abierto
The objective of this study was to evaluate the effects of the program I discover my potentialities in a group of first cycle university students; the study design was preexperimental, it worked with a sample of 382 students ...
Experiences in using a multiparadigm and multiprogramming approach to teach an information systems course on introduction to programming
(Information Systems and Computing Academic Professionals, 2020)
Acceso abierto
In the current literature, there is limited evidence of the effects of teaching programming languages using two different paradigms concurrently. In this paper, we present our experience in using a multiparadigm and ...
Aula invertida: Uma mudança nos paradigmas no ensino superior
(Interciencia, 2020)
Acceso abierto
O método da sala de aula invertida está começando a redefinir o paradigma da sala de aula. Ele combina o paradigma indutivo com o dedutivo; como tal, é uma metodologia híbrida indutiva/dedutiva emergente. As vantagens da ...