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Semiotic Alternations with the Yupana Inca Tawa Pukllay in the Gamified Learning of Numbers at a Rural Peruvian School
(International Forum of Educational Technology and Society, National Taiwan Normal University, 2023)
Acceso restringido
Yupana Inca Tawa Pukllay (YITP) is a ludic didactic resource based on semiotic alternation that, using the reading of numbers in the Inca numeral system, improves its equivalent Indo-Arabic reading. Twelve children from ...
Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America
(Springer, 2023)
Acceso restringido
Augmented Reality (AR) has the potential to enhance students’ learning experiences. To deploy AR as educational tool, access to the requisite infrastructure and readiness of teachers are basic conditions to be met. The ...
Gamit! a beat for learning
(IEEE, 2023)
Acceso restringido
This paper presents the results from a gamification platform developed by two Latin American universities from Mexico and Peru, with the aim to promote engagement and improve students' attitudes towards the learning process, ...
Quality Management, Knowledge Creation, and Innovation Performance: Insights from Ecuador
(Taylor & Francis Group, 2023)
Acceso restringido
This paper aims to analyze the relationship between quality management, knowledge management, and innovative performance, and their impact on organizational performance in an emerging country. A sample of 349 Ecuadorian ...
Crack Detection in Oil Paintings Using Morphological Filters and K-SVD Algorithm
(Springer, 2022)
Acceso restringido
Cracks in oil paintings constitute an undesirable but unavoidable effect of time, deteriorating the painting quality. This work proposes a crack detection method that supports the physical restoration process of the artworks, ...
Teaching of the Yupana with the Tawa Pukllay method for developing the Computational Thinking in children
(IEEE, 2022)
Acceso restringido
The present research aimed to assess if the teaching of the Yupana using the Tawa Pukllay method developed by Prem [16] enables to develop the computational thinking (CT) in children of 10 and 11 years old. For this purpose, ...
Utilización de videojuegos en la industria y en la educación
(Universidad de Lima, Facultad de Ingeniería Industrial, 2022)
Acceso abierto
Los videojuegos son productos digitales que se vienen aplicando en diversos contextos que no son necesariamente lúdicos dado que contienen características que permiten la mejora de diversas habilidades de parte de los ...
Aplicación de Machine Learning en la Gestión de Riesgo de Crédito Financiero: Una revisión sistemática
(Universidad de Lima, 2022)
Acceso abierto
La gestión de riesgos bancarios puede ser dividida en las siguientes tipologías: riesgo crediticio, riesgo de mercado, riesgo operativo y riesgo de liquidez, siendo el primero el tipo de riesgo más importante para el sector ...
Entrepreneurial capital, Leadership and Innovation Performance in emerging countries: a comparative study from high-tech firms in Argentina
(IEEE, 2022)
Acceso restringido
This study aims to analyze the Entrepreneurial capital, Leadership and Innovation performance by conducting a comparative study from high-tech firms in Argentina. The final sample comprises 233 SMEs from the technology-based ...
Tawa Pukllay Proof: New Method for Solving Arithmetic Operations with The Inca Yupana Using Pattern Recognition and Parallelism
(IEEE, 2022)
Acceso restringido
Yupana is an Inca device used for arithmetic operations. This article describes a new arithmetical system: Tawa Pukllay (TP), where arithmetic operations do not require mental calculations: no carries, no borrows, no ...