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Proposing a TAM-SDT-based model to examine the user acceptance of massively multiplayer online games
(MDPI, 2021)
Acceso abierto
This study is focused on the massively multiplayer online games’ acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified ...
Steganography Application Using Combination of Movements in a 2D Video Game Platform
(Springer, 2021)
Acceso restringido
Steganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker ...
Phishing video game to validate the principles of persuasion in university students
(Association for Information Systems, 2021)
Acceso restringido
Phishing is a social engineering procedure in which a malicious actor impersonates a trusted third party with the intention of tricking the user into disclosing confidential information. Research on social engineering has ...
Variaciones de los tiempos de reacción frente a cambios de perspectiva y tamaño de los estímulos 2D y 3D en atención selectiva
(Sociedad Mexicana de Ingenieria Biomedica, 2020)
Acceso abierto
Frente a un estímulo objetivo, las personas procesan mediante la atención selectiva antes de realizar toma de decisiones. Si ese estímulo sufre algún cambio en su configuración 2D o 3D, ¿en qué casos una persona reacciona ...