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Gamit! Interactive platform for gamification
(IEEE, 2022)
Acceso restringido
Gamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students ...
Teaching of the Yupana with the Tawa Pukllay method for developing the Computational Thinking in children
(IEEE, 2022)
Acceso restringido
The present research aimed to assess if the teaching of the Yupana using the Tawa Pukllay method developed by Prem [16] enables to develop the computational thinking (CT) in children of 10 and 11 years old. For this purpose, ...
Cursos online Abertos Massivos (MOOCs) como potencializadores do conhecimento em Instituições de Educação Superior
(Associacao Iberica de Sistemas e Tecnologias de Informacao, 2022)
Acceso abierto
The Higher Education Institutions (HEIs) in Brazilian, in particular universities permanently develop several actions that are provided in the MOOC format on different platforms. The purpose of this study is to propose an ...