Now showing items 1-10 of 97
Quality Management, Knowledge Creation, and Innovation Performance: Insights from Ecuador
(Taylor & Francis Group, 2023)
This paper aims to analyze the relationship between quality management, knowledge management, and innovative performance, and their impact on organizational performance in an emerging country. A sample of 349 Ecuadorian ...
Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America
Augmented Reality (AR) has the potential to enhance students’ learning experiences. To deploy AR as educational tool, access to the requisite infrastructure and readiness of teachers are basic conditions to be met. The ...
Gamit! Icing on the Cake for Mathematics Gamification
Gamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and ...
Profit scoring for credit unions using the multilayer perceptron, XGBoost and TabNet algorithms: Evidence from Peru
Credit unions are growing microfinance institutions that base their lending decisions on the judgment of their credit analysts. Therefore, the purpose of this paper is to design 6 profit scoring models, capable of predicting ...
Detection and Evaluation of Construction Cracks through Image Analysis Using Computer Vision
(Multidisciplinary Digital Publishing Institute (MDPI), 2023)
The introduction of artificial intelligence methods and techniques in the construction industry has fostered innovation and constant improvement in the automation of monitoring and control processes at construction sites, ...
Semiotic Alternations with the Yupana Inca Tawa Pukllay in the Gamified Learning of Numbers at a Rural Peruvian School
(International Forum of Educational Technology and Society, National Taiwan Normal University, 2023)
Yupana Inca Tawa Pukllay (YITP) is a ludic didactic resource based on semiotic alternation that, using the reading of numbers in the Inca numeral system, improves its equivalent Indo-Arabic reading. Twelve children from ...
Gamit! a beat for learning
This paper presents the results from a gamification platform developed by two Latin American universities from Mexico and Peru, with the aim to promote engagement and improve students' attitudes towards the learning process, ...
A Serious Game for Recycling Education in Peruvian Children
Peru has one of the lowest recycling rates compared to other emerging countries and the Latin American region. One of the main reasons is the lack of environmental education. The present study aimed to implement a serious ...
Using UAVs and Photogrammetry in Bathymetric Surveys in Shallow Waters
The use of UAV (unmanned aerial vehicle) platforms and photogrammetry in bathymetric surveys has been established as a technological advancement that allows these activities to be conducted safely, more affordably, and at ...
Knowledge management practices and green innovation in SMES: the role of environmental awareness towards environmental sustainability
(Emerald Publishing Limited, 2023)
Purpose: The purpose of this study is to examine the impact of knowledge management dimensions (i.e. knowledge acquisition, knowledge dissemination and knowledge responsiveness) on green innovation. The study also seeks ...