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Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America
(Springer, 2023)
Acceso restringido
Augmented Reality (AR) has the potential to enhance students’ learning experiences. To deploy AR as educational tool, access to the requisite infrastructure and readiness of teachers are basic conditions to be met. The ...
Digital Technology in Higher Education: Identification of Surfaces in Space Generated by Functions of Two Variables
(Springer, 2023)
Acceso restringido
This forms part of a research project to characterize the mathematical work performed by higher education students in developing a didactic sequence, through digital technology, in which they mobilize the concept of surfaces ...
La educación terciaria, el emprendimiento empresarial y la tasa de desempleo en los Estados Unidos entre los años 2001 y 2021
(Universidad Estatal de Milagro, 2023)
Acceso abierto
El desempleo afecta a todos los países (Mncayi y Meyer,2022), pero investigaciones previas sugieren puede reducirse al impulsar el emprendimiento y al impulsar los estudios terciarios. (Baert et al., 2021; Precious y Daniel, ...
Online learning environments for the promotion of undergraduate research in pandemic times: A case study in an engineering program
(Rajarambapu Institute Of Technology, 2023)
Acceso abierto
This case study explores the use of online learning environments as an alternative tool for the promotion of undergraduate research culture within an engineering program during the COVID-19 pandemic times. This context ...
Semiotic Alternations with the Yupana Inca Tawa Pukllay in the Gamified Learning of Numbers at a Rural Peruvian School
(International Forum of Educational Technology and Society, National Taiwan Normal University, 2023)
Acceso restringido
Yupana Inca Tawa Pukllay (YITP) is a ludic didactic resource based on semiotic alternation that, using the reading of numbers in the Inca numeral system, improves its equivalent Indo-Arabic reading. Twelve children from ...
Gamit! Icing on the Cake for Mathematics Gamification
(MDPI, 2023)
Acceso abierto
Gamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and ...
Gamit! a beat for learning
(IEEE, 2023)
Acceso restringido
This paper presents the results from a gamification platform developed by two Latin American universities from Mexico and Peru, with the aim to promote engagement and improve students' attitudes towards the learning process, ...
Fab Lab-based learning: an environment to promote Women and Leadership in Engineering Education
(IEEE, 2022)
Acceso restringido
The gender gap remains one of the outstanding problems in engineering education. However, there are global learning communities with more than a decade that show sustainable statistics for learning and leadership in STEM ...
A Methodology for Embedding Building Information Modelling (BIM) in an Undergraduate Civil Engineering Program
(MDPI, 2022)
Acceso abierto
Undergraduate programs face the permanent challenge of constantly transforming to keep an up-to-date curriculum according to globalization and internationalization processes. In the case of civil engineers, professional ...
Undergraduate perceptions of remote teaching in Computer-Aided Design courses
(IEEE, 2022)
Acceso restringido
This research analyzes the undergraduate student's perceptions and challenges of the mandatory transition of six computer-aided design courses, from a blended modality to a completely remote one, in the context of the ...