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Perspectivas docentes para una agenda crítica en educación mediática post COVID-19. Estudio comparativo en Latinoamérica
(Grupo Comunicar Ediciones, 2022)
Acceso abierto
La pandemia causada por la COVID-19 en América Latina obligó a transitar de un modelo educativo presencial a uno
a distancia atravesado por la emergencia, las precariedades tecnológicas y la falta de planificación. Esto ...
Percepciones del impacto de la pandemia en las prácticas docentes de Chile y Perú
(Universidad del Pacífico, 2022)
Acceso abierto
Este trabajo forma parte del proyecto internacional EduCovid19, que busca describir la percepción de los docentes sobre el impacto de la COVID-19 en sus prácticas, así como la de sus estudiantes. En ese contexto, este texto ...
ETC Distance Learning Studies during COVID-19, a meta-analysis
(IEEE, 2022)
Acceso restringido
The recent increase in the amount of research on Distance Learning in Engineering, Technology, and Computing, produced by the adaptations in response to the sanitary emergency, makes it necessary to systematize, classify ...
Fab Lab-based learning: an environment to promote Women and Leadership in Engineering Education
(IEEE, 2022)
Acceso restringido
The gender gap remains one of the outstanding problems in engineering education. However, there are global learning communities with more than a decade that show sustainable statistics for learning and leadership in STEM ...
Undergraduate perceptions of remote teaching in Computer-Aided Design courses
(IEEE, 2022)
Acceso restringido
This research analyzes the undergraduate student's perceptions and challenges of the mandatory transition of six computer-aided design courses, from a blended modality to a completely remote one, in the context of the ...
Gamit! Interactive platform for gamification
(IEEE, 2022)
Acceso restringido
Gamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students ...
Teaching of the Yupana with the Tawa Pukllay method for developing the Computational Thinking in children
(IEEE, 2022)
Acceso restringido
The present research aimed to assess if the teaching of the Yupana using the Tawa Pukllay method developed by Prem [16] enables to develop the computational thinking (CT) in children of 10 and 11 years old. For this purpose, ...
A methodology for embedding research competencies in an undergraduate civil engineering program
(Tempus Publications, 2021)
Acceso restringido
Research and its relationship with undergraduate education plays a decisive role in the training of new engineering professionals with a greater affinity for basic and applied research as a fundamental tool in their ...
Design during COVID-19: Agents and allies in the role of designer, digital fabrication and distributed production
(Universidade do Vale do Rio dos Sinos, 2021)
Acceso abierto
During COVID-19 global emergency, designers proposed solutions at different scales, as quick responses to demands from different agents. In the same way, we critically analyzed the emergence of allies, protocols and tools, ...
La “Competencia TIC” desde la mirada de docentes de secundaria peruanos: más que habilidades digitales
(Sociedad de Investigación Educativa Peruana, 2021)
Acceso abierto
Este trabajo explora las percepciones de los docentes peruanos sobre las TIC y su rol en la educación. Asimismo, analiza sus opiniones sobre la recientemente creada “Competencia TIC” en el Currículo Nacional peruano. A ...