• Content-Based Learning Object Recommendation System Using a User Profile Ontology for High School Students 

      Morillo Palacios, Bruna; Gutiérrez Cárdenas, Juan Manuel (Springer, 2021)
      Acceso restringido
      The lack of quality of education in Peruvian schools has caused young people to look for other ways to obtain information, of which the web stands out. However, this tool is made up of billions of web pages, which affects ...
    • Gamit! a beat for learning 

      Rincon-Flores, Elvira G.; Santos-Guevara, Brenda N.; Rodríguez Rodríguez, Nadia Katherine; Martínez-Cardiel, Lizette; Matsuura Sonoda, Alberto; Quintana Cruz, Hernán Alejandro (IEEE, 2023)
      Acceso restringido
      This paper presents the results from a gamification platform developed by two Latin American universities from Mexico and Peru, with the aim to promote engagement and improve students' attitudes towards the learning process, ...
    • Semiotic Alternations with the Yupana Inca Tawa Pukllay in the Gamified Learning of Numbers at a Rural Peruvian School 

      Guzmán Jiménez, Rosario Marybel; Prem, Dhavit; Saldívar, Alvaro; Escotto-Córdova, Alejandro (International Forum of Educational Technology and Society, National Taiwan Normal University, 2023)
      Acceso restringido
      Yupana Inca Tawa Pukllay (YITP) is a ludic didactic resource based on semiotic alternation that, using the reading of numbers in the Inca numeral system, improves its equivalent Indo-Arabic reading. Twelve children from ...
    • Teaching of the Yupana with the Tawa Pukllay method for developing the Computational Thinking in children 

      Alvarado Polo, Lorena Susana; Falcon Cotrina, Carla Sofia; Gutiérrez Cárdenas, Juan Manuel; Romero Romero, Vilma Susana (IEEE, 2022)
      Acceso restringido
      The present research aimed to assess if the teaching of the Yupana using the Tawa Pukllay method developed by Prem [16] enables to develop the computational thinking (CT) in children of 10 and 11 years old. For this purpose, ...