Buscar
Mostrando ítems 11-20 de 43
Model Comparison for the Classification of Comments Containing Suicidal Traits from Reddit via NLP and Supervised Learning
(Springer, 2022)
Acceso restringido
In recent years, suicide has become one of the most critical issues regarding public health between teenagers and adults. On the other hand, the growth and wide-spread of social networks and mobile devices have allowed us ...
Gamit! Interactive platform for gamification
(IEEE, 2022)
Acceso restringido
Gamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students ...
Teaching of the Yupana with the Tawa Pukllay method for developing the Computational Thinking in children
(IEEE, 2022)
Acceso restringido
The present research aimed to assess if the teaching of the Yupana using the Tawa Pukllay method developed by Prem [16] enables to develop the computational thinking (CT) in children of 10 and 11 years old. For this purpose, ...
Tawa Pukllay Proof: New Method for Solving Arithmetic Operations with The Inca Yupana Using Pattern Recognition and Parallelism
(IEEE, 2022)
Acceso restringido
Yupana is an Inca device used for arithmetic operations. This article describes a new arithmetical system: Tawa Pukllay (TP), where arithmetic operations do not require mental calculations: no carries, no borrows, no ...
Blockchain and smart contract for donation traceability
(IEEE, 2021)
Acceso restringido
It has been observed that an organization that administers donations has problems controlling the flow of incoming and outgoing donations, as it does not have an accurate record of how many donations come in, how many go ...
Comparison of Classifiers Models for Prediction of Intimate Partner Violence
(Springer, 2021)
Acceso restringido
Intimate partner violence (IPV) is a problem that has been studied by different researchers to determine the factors that influence its occurrence, as well as to predict it. In Peru, 68.2% of women have been victims of ...
Content-Based Learning Object Recommendation System Using a User Profile Ontology for High School Students
(Springer, 2021)
Acceso restringido
The lack of quality of education in Peruvian schools has caused young people to look for other ways to obtain information, of which the web stands out. However, this tool is made up of billions of web pages, which affects ...
Steganography Application Using Combination of Movements in a 2D Video Game Platform
(Springer, 2021)
Acceso restringido
Steganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker ...
Comparison of Supervised Learning Models for the Prediction of Coronary Artery Disease
(Association for Computing Machinery, 2021)
Acceso abierto
Cardiovascular diseases and Coronary Artery Disease (CAD) are the leading causes of mortality among people of different ages and conditions. The use of different and not so invasive biomarkers to detect these types of ...
Phishing video game to validate the principles of persuasion in university students
(Association for Information Systems, 2021)
Acceso restringido
Phishing is a social engineering procedure in which a malicious actor impersonates a trusted third party with the intention of tricking the user into disclosing confidential information. Research on social engineering has ...