• español
    • English
  • Policies
  • English 
    • español
    • English
  • Login
View Item 
  •   Repositorio Institucional ULima
  • Artículos científicos
  • Ingeniería de Sistemas
  • View Item
  •   Repositorio Institucional ULima
  • Artículos científicos
  • Ingeniería de Sistemas
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Phishing video game to validate the principles of persuasion in university students

Thumbnail
Date
2021
Author(s)
Abrahamzon Garcia, Valeria
Díaz Parra, José Raúl
Metadata
Show full item record
Abstract
Phishing is a social engineering procedure in which a malicious actor impersonates a trusted third party with the intention of tricking the user into disclosing confidential information. Research on social engineering has shown that inappropriate use of persuasion principles in emails leads to increased susceptibility to phishing in users. Therefore, a serious game is proposed to measure the three principles of persuasion in information security: authority, scarcity and taste, in university students about phishing attacks. The methodology includes the elaboration of a visual novel for serious games and a questionnaire for measuring psychological principles aimed at university students and based on real case scenarios. The findings support previous research, which indicates that the use of psychological principles in phishing attacks generates greater susceptibility in users. The principles of persuasion evaluated show high susceptibility scores.
URI
https://hdl.handle.net/20.500.12724/16130
How to cite
Abrahamzon Garcia, V. & Diaz Parra, R. (2021). Phishing video game to validate the principles of persuasion in university students. In 27th Annual Americas Conference on Information Systems, AMCIS 2021, Canada, Online, August 2021. https://aisel.aisnet.org/amcis2021/lacais/lacais/7
Publisher
Association for Information Systems
Area / Line of research
Calidad de vida y bienestar / Educación
Category / Subcategory
Psicología / Psicología educativa
Subject
Persuación (Psicología)
Videojuejos
Estudiantes universitarios
Persuasion (Psychology)
Video games
College students
Related Resource(s)
https://aisel.aisnet.org/amcis2021/lacais/lacais/7/
Journal
27th Annual Americas Conference on Information Systems, AMCIS 2021
Note
Indexado en Scopus
Collections
  • Ingeniería de Sistemas [82]


Contacto: repositorio@ulima.edu.pe

Todos los derechos reservados. Diseñado por Chimera Software
 

 

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsAdvisorsAuthors UlimaArea / Line of researchCategory / SubcategoryDocument typeThis CollectionBy Issue DateAuthorsTitlesSubjectsAdvisorsAuthors UlimaArea / Line of researchCategory / SubcategoryDocument type

My Account

LoginRegister

Statistics

View Usage Statistics

Contacto: repositorio@ulima.edu.pe

Todos los derechos reservados. Diseñado por Chimera Software