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Gamit! Interactive platform for gamification
(IEEE, 2022)
Acceso restringido
Gamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students ...
Teaching of the Yupana with the Tawa Pukllay method for developing the Computational Thinking in children
(IEEE, 2022)
Acceso restringido
The present research aimed to assess if the teaching of the Yupana using the Tawa Pukllay method developed by Prem [16] enables to develop the computational thinking (CT) in children of 10 and 11 years old. For this purpose, ...
Cursos online Abertos Massivos (MOOCs) como potencializadores do conhecimento em Instituições de Educação Superior
(Associacao Iberica de Sistemas e Tecnologias de Informacao, 2022)
Acceso abierto
The Higher Education Institutions (HEIs) in Brazilian, in particular universities permanently develop several actions that are provided in the MOOC format on different platforms. The purpose of this study is to propose an ...
Association Between Substance Use Behaviors, Developmental Assets and Mental Health: A Glance at Latin American Young College Students
(Frontiers Media, 2021)
Acceso abierto
Positive Youth Development (PYD) is an approach that promotes resilience and focuses on youth strengths rather than their weaknesses as done by the traditional deficit-based perspective. Research in Europe and North America ...
Virtual Reality and BIM Methodology as Teaching- Learning Improvement Tools for Sanitary Engineering Courses
(International Association of Online Engineering, 2021)
Acceso abierto
Virtual Reality (VR) is often used to describe a 3D environment wherein objects and images of the real world are simulated through technology. In architectural or civil engineering, the design process with 2D planes could ...
Content-Based Learning Object Recommendation System Using a User Profile Ontology for High School Students
(Springer, 2021)
Acceso restringido
The lack of quality of education in Peruvian schools has caused young people to look for other ways to obtain information, of which the web stands out. However, this tool is made up of billions of web pages, which affects ...
Design and Implementation of a Prototype Based in 2D Blocks with Multiple Shapes for Teaching Computer Programming to Visually Impaired Children
(Institute of Electrical and Electronics Engineers Inc., 2021)
Acceso restringido
This paper proposes the implementation of a prototype based in physical 2D blocks with multiple shapes for teaching computer programming to visually impaired children. The image processing techniques used, the source code ...
Experiences in using a multiparadigm and multiprogramming approach to teach an information systems course on introduction to programming
(Information Systems and Computing Academic Professionals, 2020)
Acceso abierto
In the current literature, there is limited evidence of the effects of teaching programming languages using two different paradigms concurrently. In this paper, we present our experience in using a multiparadigm and ...
Applying pair programming practice in the improvement of software design skills, in an undergraduate course
(Association for Computing Machinery, 2020)
Acceso abierto
Teaching design patterns has proved to be a complicated topic in
software engineering courses. Practitioners require mastering this
technique in order to develop higher-quality programs.
As part of the experiment, we ...
Are information systems and computer science overlapping more and more?
(ACM Association for Computing Machinery, 2020)
Acceso abierto
In this research, we posit the importance of including Computer Science topics in undergraduate Information Systems courses. A review of the existing literature has mentioned the importance of learning some Computer Science ...