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Design and Implementation of a Prototype Based in 2D Blocks with Multiple Shapes for Teaching Computer Programming to Visually Impaired Children

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Fecha
2021
Autor(es)
Quiroz Villalobos, Lennin Paul
Metadatos
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Resumen
This paper proposes the implementation of a prototype based in physical 2D blocks with multiple shapes for teaching computer programming to visually impaired children. The image processing techniques used, the source code generation and compilation process, and design of human-machine interfaces are presented. The results showed that using space color change technique is possible to get a standard C++ code program since a development environment based in physical blocks where the compilation results can be communicated throws of voice. Finally, some examples of programs that can be implemented through the prototype and the corresponding conclusions are provided.
URI
https://hdl.handle.net/20.500.12724/19572
DOI
https://doi.org/10.1109/SHIRCON53068.2021.9652298
Cómo citar
Quiroz Villalobos, L. P. (2021). Design and Implementation of a Prototype Based in 2D Blocks with Multiple Shapes for Teaching Computer Programming to Visually Impaired Children. In Proceedings of the 5th IEEE Sciences and Humanities International Research Conference, SHIRCON 2021, Lima, Peru, November 2021. https://doi.org/10.1109/SHIRCON53068.2021.9652298
Editor
Institute of Electrical and Electronics Engineers Inc.
Temas
Programación de computadoras
Enseñanza
Niños con discapacidad visual
Computer programming
Teaching
Children with visual disabilities
Evento
Proceedings of the 2021 IEEE Sciences and Humanities International Research Conference, SHIRCON 2021
Coleccion(es)
  • Ingeniería de Sistemas [73]


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