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Design and Implementation of a Prototype Based in 2D Blocks with Multiple Shapes for Teaching Computer Programming to Visually Impaired Children

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Date
2021
Author(s)
Quiroz Villalobos, Lennin Paul
Metadata
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Abstract
This paper proposes the implementation of a prototype based in physical 2D blocks with multiple shapes for teaching computer programming to visually impaired children. The image processing techniques used, the source code generation and compilation process, and design of human-machine interfaces are presented. The results showed that using space color change technique is possible to get a standard C++ code program since a development environment based in physical blocks where the compilation results can be communicated throws of voice. Finally, some examples of programs that can be implemented through the prototype and the corresponding conclusions are provided.
URI
https://hdl.handle.net/20.500.12724/19572
DOI
https://doi.org/10.1109/SHIRCON53068.2021.9652298
How to cite
Quiroz Villalobos, L. P. (2021). Design and Implementation of a Prototype Based in 2D Blocks with Multiple Shapes for Teaching Computer Programming to Visually Impaired Children. In Proceedings of the 5th IEEE Sciences and Humanities International Research Conference, SHIRCON 2021, Lima, Peru, November 2021. https://doi.org/10.1109/SHIRCON53068.2021.9652298
Publisher
Institute of Electrical and Electronics Engineers Inc.
Subject
Programación de computadoras
Enseñanza
Niños con discapacidad visual
Computer programming
Teaching
Children with visual disabilities
Event
Proceedings of the 2021 IEEE Sciences and Humanities International Research Conference, SHIRCON 2021
Collections
  • Ingeniería de Sistemas [73]


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