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dc.contributor.advisorGutiérrez Cárdenas, Juan Manuel
dc.contributor.authorMandujano Nima, Ricardo Jesus
dc.date.accessioned2021-03-17T12:51:25Z
dc.date.available2021-03-17T12:51:25Z
dc.date.issued2020
dc.identifier.citationMandujano Nima, R. J. (2020). Steganography Application Using Combination of Movements in a 2D Video Game Platform [Tesis para optar el Título Profesional de Ingeniero de Sistemas, Universidad de Lima]. Repositorio institucional de la Universidad de Lima. https://hdl.handle.net/20.500.12724/12697es_PE
dc.identifier.urihttps://hdl.handle.net/20.500.12724/12697
dc.description.abstractSteganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker who wishes to obtain that secret information. This research aims to propose a methodology with steganography using as a cover object a 2D platform video game. The experimentation model followed consists of using the combination of horizontal and vertical movements of the enemies by applying the numbering in base 5 or quinary where each character of the message is assigned a quinary digit. In the proposal for improvement the video game is set with 20 enemies per level along the map. The concealment is divided into 3 phases from the choice of the message, allocation of quinary values and generation of the videogame level. Finally, the limitations found will be presented based on experimentation.en_EN
dc.formatapplication/pdf
dc.language.isoeng
dc.publisherUniversidad de Lima
dc.rightsinfo:eu-repo/semantics/restrictedAccess*
dc.sourceRepositorio Institucional - Ulimaes_PE
dc.sourceUniversidad de Limaes_PE
dc.subjectTaquigrafíaes_PE
dc.subjectVideojuegoses_PE
dc.subjectShorthand
dc.subjectVideo games
dc.subject.classificationIngeniería de sistemas / Softwarees_PE
dc.titleSteganography Application Using Combination of Movements in a 2D Video Game Platformes_PE
dc.typeinfo:eu-repo/semantics/bachelorThesis
thesis.degree.disciplineIngeniería de sistemases_PE
thesis.degree.grantorUniversidad de Lima. Facultad de Ingeniería y Arquitecturaes_PE
thesis.degree.levelTítulo profesionales_PE
ulima.areas.lineasdeinvestigacionProductividad y empleo / Innovación: tecnologías y productoses_PE
thesis.degree.nameIngeniero de sistemases_PE
dc.publisher.countryPE
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#2.02.04es_PE
renati.author.dni46433612
renati.advisor.orcidhttps://orcid.org/0000-0003-2566-4690
renati.advisor.dni29515539
renati.jurorGuzman-Jimenez, Rosario-Marybel
renati.jurorSotelo-Monge, Marco-Antonio
renati.jurorQuintana-Cruz, Hernan-Alejandro
renati.levelhttp://purl.org/pe-repo/renati/level#tituloProfesional*
renati.typehttps://purl.org/pe-repo/renati/type#tesis*
renati.discipline612076
dc.contributor.student1, R, S


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