| dc.contributor.advisor | Gutiérrez Cárdenas, Juan Manuel | |
| dc.contributor.author | Mandujano Nima, Ricardo Jesus | |
| dc.date.accessioned | 2021-03-17T12:51:25Z | |
| dc.date.available | 2021-03-17T12:51:25Z | |
| dc.date.issued | 2020 | |
| dc.identifier.citation | Mandujano Nima, R. J. (2020). Steganography Application Using Combination of Movements in a 2D Video Game Platform [Tesis para optar el Título Profesional de Ingeniero de Sistemas, Universidad de Lima]. Repositorio institucional de la Universidad de Lima. https://hdl.handle.net/20.500.12724/12697 | es_PE |
| dc.identifier.uri | https://hdl.handle.net/20.500.12724/12697 | |
| dc.description.abstract | Steganography represents the art of hiding information within a harmless medium such
as digital images, video, audio, etc. Its purpose is to embed and transmit a message
without raising suspicion to a third party or attacker who wishes to obtain that secret
information. This research aims to propose a methodology with steganography using as
a cover object a 2D platform video game. The experimentation model followed consists
of using the combination of horizontal and vertical movements of the enemies by
applying the numbering in base 5 or quinary where each character of the message is
assigned a quinary digit. In the proposal for improvement the video game is set with 20
enemies per level along the map. The concealment is divided into 3 phases from the
choice of the message, allocation of quinary values and generation of the videogame
level. Finally, the limitations found will be presented based on experimentation. | en_EN |
| dc.format | application/pdf | |
| dc.language.iso | eng | |
| dc.publisher | Universidad de Lima | |
| dc.rights | info:eu-repo/semantics/restrictedAccess | * |
| dc.source | Repositorio Institucional - Ulima | |
| dc.source | Universidad de Lima | |
| dc.subject | Taquigrafía | es_PE |
| dc.subject | Videojuegos | es_PE |
| dc.subject | Shorthand | en_EN |
| dc.subject | Video games | en_EN |
| dc.title | Steganography Application Using Combination of Movements in a 2D Video Game Platform | en_EN |
| dc.type | info:eu-repo/semantics/bachelorThesis | |
| thesis.degree.level | Título Profesional | |
| thesis.degree.discipline | Ingeniería de sistemas | es_PE |
| thesis.degree.grantor | Universidad de Lima. Facultad de Ingeniería y Arquitectura | |
| dc.publisher.country | PE | |
| dc.type.other | Tesis | |
| thesis.degree.name | Ingeniero de sistemas | |
| renati.advisor.orcid | https://orcid.org/0000-0003-2566-4690 | |
| renati.discipline | 612076 | |
| renati.author.dni | 46433612 | |
| renati.level | https://purl.org/pe-repo/renati/level#tituloProfesional | * |
| dc.contributor.student | 1, R, S | |
| renati.advisor.dni | 29515539 | |
| renati.juror | Guzman-Jimenez, Rosario-Marybel | |
| renati.juror | Sotelo-Monge, Marco-Antonio | |
| renati.juror | Quintana-Cruz, Hernan-Alejandro | |
| renati.type | https://purl.org/pe-repo/renati/type#tesis | * |
| dc.subject.ocde | https://purl.org/pe-repo/ocde/ford#2.02.04 | |