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Steganography Application Using Combination of Movements in a 2D Video Game Platform

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Date
2020
Author(s)
Mandujano Nima, Ricardo Jesus
Advisor(s)
Gutiérrez Cárdenas, Juan Manuel
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Abstract
Steganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker who wishes to obtain that secret information. This research aims to propose a methodology with steganography using as a cover object a 2D platform video game. The experimentation model followed consists of using the combination of horizontal and vertical movements of the enemies by applying the numbering in base 5 or quinary where each character of the message is assigned a quinary digit. In the proposal for improvement the video game is set with 20 enemies per level along the map. The concealment is divided into 3 phases from the choice of the message, allocation of quinary values and generation of the videogame level. Finally, the limitations found will be presented based on experimentation.
URI
https://hdl.handle.net/20.500.12724/12697
How to cite
Mandujano Nima, R. J. (2020). Steganography Application Using Combination of Movements in a 2D Video Game Platform [Tesis para optar el Título Profesional de Ingeniero de Sistemas, Universidad de Lima]. Repositorio institucional de la Universidad de Lima. https://hdl.handle.net/20.500.12724/12697
Publisher
Universidad de Lima
Subject
Taquigrafía
Videojuegos
Shorthand
Video games
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  • Tesis [68]


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