Gamification In Occupational Safety Training: A Systematic Literature Review
View/ Open
Tesis
(application/pdf: 464.6Kb)
(application/pdf: 464.6Kb)
Autorización
(application/pdf: 210.3Kb)
(application/pdf: 210.3Kb)
Reporte de similitud
(application/pdf: 3.124Mb)
(application/pdf: 3.124Mb)
Date
2023Advisor(s)
Metadata
Show full item recordAbstract
Gamification is a new methodology that is used mainly in education and marketing, however, in recent years it has become more relevant in the training of personnel at a professional level. The objective of this literature review was to make a synthesis and analyze the cases of gamification implementation in training both at a professional level and at a level of student practices. The following review was based on the PRISMA model, studies were delimited by inclusion criteria, and finally, after discarding articles, 39 studies remained for analysis. The results of this investigation determined that gamification is an innovative way of training that promotes growth, the development of competences and teamwork. Likewise, it was evidenced that gamification was implemented more in the field of medicine and there is a gap of knowledge of the implementation of gamification in other professional areas.
How to cite
Condori Colan, C. A. N. & Barco Peralta, D. A. (2023). Gamification In Occupational Safety Training: A Systematic Literature Review [Tesis para optar el Título Profesional de Ingeniero Industrial, Universidad de Lima]. Repositorio institucional de la Universidad de Lima. https://hdl.handle.net/20.500.12724/19405Publisher
Universidad de LimaCollections
- Tesis [817]
The following license files are associated with this item: