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Model Comparison for the Classification of Comments Containing Suicidal Traits from Reddit via NLP and Supervised Learning
(Springer, 2022)Acceso restringidoIn recent years, suicide has become one of the most critical issues regarding public health between teenagers and adults. On the other hand, the growth and wide-spread of social networks and mobile devices have allowed us ... -
Different Markov chains modulate visual stimuli processing in a Go-Go experiment in 2D, 3D and augmented reality
(Frontiers Media S.A., 2022)Acceso abiertoThe introduction of Augmented Reality (AR) has attracted several developments, although the people’s experience of AR has not been clearly studied or contrasted with the human experience in 2D and 3D environments. Here, ... -
Recent trends in movement ecology of animals and human mobility
(BioMed Central Ltd, 2022)Acceso abiertoMovement is fundamental to life, shaping population dynamics, biodiversity patterns, and ecosystem structure. In 2008, the movement ecology framework (MEF Nathan et al. in PNAS 105(49):19052–19059, 2008) introduced an ... -
Route Planning using Wireless Sensor Network for Garbage Collection in COVID-19 Pandemic
(Science and Information Organization, 2022)Acceso abiertoGarbage collection is a responsibility faced by all cities and, if not properly carried out, can generate greater costs or sanitary problems. Considering the sanitary situation due to the COVID-19 pandemic, it is necessary ... -
PhyDaC - Stress Detection from Physiological Data in Cattle: Challenges in IoT
(CEUR-WS, 2022)Acceso abiertoStress in cattle is one of the main factors that generate economic losses in the livestock sector (e.g., reduction in the quality of milk or meat). In this field, heat stress has been considered as one of the main types ... -
Exploring the Determinants of Research Output: A Proposed Typology of University Researchers in Ecuador
(CSIC, 2022)Acceso abiertoThe purpose of this research is to describe the research profile of university professors in Ecuador, considering their research output, individual factors (academic qualification level and period of time at the institution) ... -
Gamit! Interactive platform for gamification
(IEEE, 2022)Acceso restringidoGamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students ... -
Entrepreneurial capital, Leadership and Innovation Performance in emerging countries: a comparative study from high-tech firms in Argentina
(IEEE, 2022)Acceso restringidoThis study aims to analyze the Entrepreneurial capital, Leadership and Innovation performance by conducting a comparative study from high-tech firms in Argentina. The final sample comprises 233 SMEs from the technology-based ... -
Tawa Pukllay Proof: New Method for Solving Arithmetic Operations with The Inca Yupana Using Pattern Recognition and Parallelism
(IEEE, 2022)Acceso restringidoYupana is an Inca device used for arithmetic operations. This article describes a new arithmetical system: Tawa Pukllay (TP), where arithmetic operations do not require mental calculations: no carries, no borrows, no ... -
Determinants of the survival of entrepreneurial businesses in Peru during COVID-19
(IEEE, 2022)Acceso restringidoThis study aims to identify significant factors for the survival of Peruvian micro-firms in the context of COVID-19. For this purpose, we collected data from 125 micro-firms, and we used structural equation modelling to ... -
Teaching of the Yupana with the Tawa Pukllay method for developing the Computational Thinking in children
(IEEE, 2022)Acceso restringidoThe present research aimed to assess if the teaching of the Yupana using the Tawa Pukllay method developed by Prem [16] enables to develop the computational thinking (CT) in children of 10 and 11 years old. For this purpose, ... -
Knowledge management practices and green innovation in SMES: the role of environmental awareness towards environmental sustainability
(Emerald Publishing Limited, 2023)Acceso restringidoPurpose: The purpose of this study is to examine the impact of knowledge management dimensions (i.e. knowledge acquisition, knowledge dissemination and knowledge responsiveness) on green innovation. The study also seeks ... -
A Serious Game for Recycling Education in Peruvian Children
(Springer, 2023)Acceso restringidoPeru has one of the lowest recycling rates compared to other emerging countries and the Latin American region. One of the main reasons is the lack of environmental education. The present study aimed to implement a serious ... -
Using UAVs and Photogrammetry in Bathymetric Surveys in Shallow Waters
(MDPI, 2023)Acceso abiertoThe use of UAV (unmanned aerial vehicle) platforms and photogrammetry in bathymetric surveys has been established as a technological advancement that allows these activities to be conducted safely, more affordably, and at ... -
Profit scoring for credit unions using the multilayer perceptron, XGBoost and TabNet algorithms: Evidence from Peru
(Elsevier, 2023)Acceso restringidoCredit unions are growing microfinance institutions that base their lending decisions on the judgment of their credit analysts. Therefore, the purpose of this paper is to design 6 profit scoring models, capable of predicting ... -
Introductory Programming Course for Data Science in Non-STEM Disciplines
(ACM, 2023)Acceso restringidoThe study of Data Science (DS) concepts has gained significant attention across various fields and industries, including those outside the realm of Computer Science. For example, some programs offered at Carnegie Mellon ... -
Digital Divide, Local and Global? Surveying Augmented Reality Educational Usage in Europe and South America
(Springer, 2023)Acceso restringidoAugmented Reality (AR) has the potential to enhance students’ learning experiences. To deploy AR as educational tool, access to the requisite infrastructure and readiness of teachers are basic conditions to be met. The ... -
Semiotic Alternations with the Yupana Inca Tawa Pukllay in the Gamified Learning of Numbers at a Rural Peruvian School
(International Forum of Educational Technology and Society, National Taiwan Normal University, 2023)Acceso restringidoYupana Inca Tawa Pukllay (YITP) is a ludic didactic resource based on semiotic alternation that, using the reading of numbers in the Inca numeral system, improves its equivalent Indo-Arabic reading. Twelve children from ... -
Gamit! Icing on the Cake for Mathematics Gamification
(MDPI, 2023)Acceso abiertoGamification has permeated education as a strategy to improve the teaching-learning process. Research shows that gamified reward systems based on badges, leaderboards, and avatars modifies the learning environment and ... -
Gamit! a beat for learning
(IEEE, 2023)Acceso restringidoThis paper presents the results from a gamification platform developed by two Latin American universities from Mexico and Peru, with the aim to promote engagement and improve students' attitudes towards the learning process, ...