Gamit! a beat for learning
Resumen
This paper presents the results from a gamification platform developed by two Latin American universities from Mexico and Peru, with the aim to promote engagement and improve students' attitudes towards the learning process, as well as facilitate the professors' work. The methodological approach to this research was qualitative on the course Modeling of Movement in Engineering where students used the platform named Gamit! for five weeks. The study dimensions are attention, engagement, resilience, and usability to continue the previous research.
Cómo citar
Rincon-Flores, E. G., Santos-Guevara, B. N., Rodriguez-Rodriguez, N., Martínez-Cardiel, L., Matsuura Sonoda, A. & Quintana-Cruz, H. (2023). Gamit! a beat for learning. In Proceedings of the 2023 14th IEEE Global Engineering Education Conference, EDUCON 2023, Kuwait, Kuwait, May 2023. https://doi.org/10.1109/EDUCON54358.2023.10125217Editor
IEEEISSN
2165-9559Coleccion(es)
- Comunicación [28]
- Ingeniería de Sistemas [69]