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Gamificación en la educación superior
(Universidad de Lima, 2020)
Acceso abierto
La gamificación es una estrategia que surgió en la milicia y que fue aplicada posteriormente
en el área comercial con el propósito de fortalecer la fidelidad de los consumidores.
En los últimos años ha sido adoptada por ...
What can innovation in engineering education do for you as a student and what can you do as a student for Innovation in engineering education?
(Universidad de Lima, 2020)
Acceso abierto
Innovation in education in general and innovation in engineering education
in particular must be supported by properly collected and analyzed data to guide decisionmaking
processes. Today it is possible to collect data ...
Improvisation for technically-oriented peoples
(Universidad de Lima, 2019)
Acceso abierto
Teaching “soft” skills to technical people is just as important as learning “hard”
skills. Improvisation techniques can also be used in teaching technical concepts such as cybersecurity,
agile development, database design, ...