Steganography Application Using Combination of Movements in a 2D Video Game Platform
Abstract
Steganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker who wishes to obtain that secret information. This research aims to propose a methodology with steganography using as a cover object a 2D platform video game. The experimentation model followed consists of using the combination of horizontal and vertical movements of the enemies by applying the numbering in base 5 or quinary where each character of the message is assigned a quinary digit. In the proposal for improvement the video game is set with 20 enemies per level along the map. The concealment is divided into 3 phases from the choice of the message, allocation of quinary values and generation of the videogame level. Finally, the limitations found will be presented based on experimentation.
How to cite
Mandujano, R., Gutierrez-Cardenas, J. & Monge, M. S. (2021) Steganography Application Using Combination of Movements in a 2D Video Game Platform. In: Arai K., Kapoor S., Bhatia R. (eds) Proceedings of the Future Technologies Conference (FTC) 2020, (2), 54-69. Advances in Intelligent Systems and Computing. https://doi.org/10.1007/978-3-030-63089-8_4Publisher
SpringerISSN
2194-5357Collections
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